Agent skill · vasilyu1983
gamedev-godot
Creates Godot games from empty project to exported build. Use when starting, building, validating, or shipping a Godot 2D/3D game or app.
What it needs
About 11k tokens when loaded.
What this skill does
Godot Game Creation Use this skill to take a Godot project from empty editor to a published, exported build using the engine, language, and tooling reality of Godot 4.7 (stable, released 2026-06-18; current as of July 2026). It covers the durable build spine (prototype → first playable → content → export) and fences the volatile engine layer (renderer names, minor-version API renames, physics-engine defaults, C# and web-export caveats) so you teach what is true today, not what was true in Godot 3. Version note (verify): 4.7 is current stable (released 2026-06-18), on an active patch cycle — 4.7.1 was at RC2 as of 2026-07-11, still not stable, fixing real regressions in the 4.7.0 release (editor freezes, a Jolt temp-buffer crash, Android virtual-keyboard bugs) — pin the exact patch level in CI, not just the minor, and re-check whether 4.7.1 has shipped stable before you start a new project. 4.6 (2026-01-26) made Jolt the default 3D physics engine — a behavior-changing default when opening a pre-4.6 3D project. 4.7 replaced the old Asset Library with a new Asset Store (in-editor, threaded browsing, reviews/ratings) — old Asset Library deep links from before 4.6 no longer resolve; point contributors at the new store. Godot 5.0 has not shipped and has no announced date. This is a software/game-development domain skill. It is self-contained: pick the stage you are in, load the one reference for that stage, do the work, verify volatile claims before quoting them. …
How to use it
Reference it in AdaL, Claude Code, Cursor or any coding agent — nothing to install:
@skills vasilyu1983/gamedev-godot