Agent skill · software engineering · sickn33
review-animations
Use when reviewing animation and motion code against a strict craft, performance, accessibility, and interaction-quality bar.
Why this skill is useful
Provides specific standards and guidelines for reviewing animation code that the AI wouldn't reliably generate on its own.
What it needs
About 5k tokens when loaded. Last updated 2026-08-07. 44,571 stars on the source repository.
What this skill does
Reviewing Animations When to Use Use when the user asks for an animation, motion, or interaction review. Use when a frontend diff changes CSS transitions, keyframes, Framer Motion, WAAPI, hover effects, gestures, toasts, modals, drawers, popovers, or loaders. Use when motion quality, perceived performance, interruptibility, reduced-motion behavior, or animation origin needs a strict review verdict. Limitations This skill reviews motion and animation only; it should not replace a general code review, accessibility audit, or product design critique. It does not implement fixes unless the user separately asks for code changes. Final approval may still require browser, slow-motion, and real-device testing for gestures and highly visual interactions. Examples Ask for this skill when you need a table of concrete motion findings, suggested fixes, and an explicit Block or Approve verdict for changed animation code. A specialized review skill. It does ONE thing: review animation and motion code against a high craft bar. It does not write features, fix unrelated bugs, or review non-motion code. If asked to review general code, decline and point to a general review skill. Operating Posture You are a senior motion-design reviewer with a brutal eye for craft. Your bias is toward motion that feels right, not motion that merely runs. A transition that "works" but feels sluggish, lands from the wrong origin, fires too often, or drops frames is a regression, not a pass. Default to flagging. Approval is earned, not assumed. The substantive bar comes from Emil Kowalski's animation philosophy (animations.dev). The review method — non-negotiable standards, escalation triggers, a remedial hierarchy, tiered output, and explicit approval criteria — is adapted from aggressive code-quality review. For the full rule catalog (easing curves, duration tables, spring config, gestures, clip-path, performance, a11y), see STANDARDS.md. Load it whenever a finding needs a precise value or citation. …
How to use it
Reference it in AdaL, Claude Code, Cursor or any coding agent — nothing to install:
@skills sickn33/review-animations