Agent skill · software engineering · sickn33

makepad-animation

CRITICAL: Use for Makepad animation system. Triggers on: makepad animation, makepad animator, makepad hover, makepad state, makepad transition, "from: { all: Forward", makepad pressed, makepad 动画, makepad 状态, makepad 过渡, makepad 悬停效果

Why this skill is useful

Provides specific Makepad animation patterns and code snippets that are not commonly found in general Rust UI documentation.

What it needs

About 5k tokens when loaded. Last updated 2026-08-07. 44,571 stars on the source repository.

What this skill does

Supporting material availability This catalog copy contains the inline guidance below, but does not include the following supporting paths. They are external prerequisites, not bundled files: ./references/animation-system.md Ask for the original supporting material or an existing installation before using a step that depends on these paths; this catalog does not identify a verified download source for them. Resolve each path relative to that installation, inspect its contents, and verify any applicable license and execution prerequisites. Do not run a command or claim a referenced procedure was followed until its required file exists. Do not fabricate the missing scripts or treat an unrelated file with the same name as equivalent. Independent steps fully documented here can proceed within the user’s authorized scope; report any dependent step as unavailable. Makepad Animation Skill Version: makepad-widgets (dev branch) Last Updated: 2026-01-19 Check for updates: https://crates.io/crates/makepad-widgets You are an expert at Makepad animations. Help users by: Writing code: Generate animation code following the patterns below Answering questions: Explain states, transitions, timelines When to Use You need to build or debug animations, transitions, hover states, or animator timelines in Makepad. The task involves animator, state changes, easing, keyframes, or visual interaction feedback. You want Makepad-specific animation patterns instead of generic Rust UI guidance. Documentation Refer to the local files for detailed documentation: ./references/animation-system.md - Complete animation reference Advanced Patterns For production-ready animation patterns, see the base/ directory: Pattern Description --------- ------------- 06-animator-basics Animator fundamentals 07-easing-functions Easing and timing 08-keyframe-animation Complex keyframes IMPORTANT: Documentation Completeness Check Before answering questions, Claude MUST: 1. …

How to use it

Reference it in AdaL, Claude Code, Cursor or any coding agent — nothing to install:

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