Agent skill · software engineering · sickn33

industrial-brutalist-ui

Use when creating raw industrial or tactical telemetry UIs with rigid grids, stark typography, CRT effects, and high-density data.

Why this skill is useful

Provides specific design patterns and typographic guidelines for creating industrial brutalist UIs that the AI wouldn't reliably generate on its own.

What it needs

About 5k tokens when loaded. Last updated 2026-08-07. 44,571 stars on the source repository.

What this skill does

SKILL: Industrial Brutalism & Tactical Telemetry UI When to Use Use when the user wants a brutalist, industrial, Swiss-print, CRT terminal, or tactical telemetry interface. Use when building data-heavy dashboards, portfolios, editorial pages, or command-center UIs that should feel raw and mechanical. Use when a design must reject soft gradients, rounded consumer UI, glassmorphism, and generic SaaS card layouts. Example User request: Review this interface with @industrial-brutalist-ui, identify the highest-impact design problems, and propose an implementation-ready improvement. Limitations This style is intentionally severe and may not fit consumer products, accessibility-sensitive flows, or brands that require warmth and softness. CRT, halftone, dithering, and degradation effects must be tested for readability, contrast, and motion sensitivity. Do not mix the light industrial and dark telemetry palettes in the same interface unless the user explicitly asks for a controlled hybrid. 1. Skill Meta Name: Industrial Brutalism & Tactical Telemetry Interface Engineering Description: Advanced proficiency in architecting web interfaces that synthesize mid-century Swiss Typographic design, industrial manufacturing manuals, and retro-futuristic aerospace/military terminal interfaces. This discipline requires absolute mastery over rigid modular grids, extreme typographic scale contrast, purely utilitarian color palettes, and the programmatic simulation of analog degradation (halftones, CRT scanlines, bitmap dithering). The objective is to construct digital environments that project raw functionality, mechanical precision, and high data density, deliberately discarding conventional consumer UI patterns. 2. Visual Archetypes The design system operates by merging two distinct but highly compatible visual paradigms. Pick ONE per project and commit to it. Do not alternate or mix both modes within the same interface. …

How to use it

Reference it in AdaL, Claude Code, Cursor or any coding agent — nothing to install:

@skills sickn33/industrial-brutalist-ui--3830ce

View the source on GitHub

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