Agent skill · marketing growth · sickn33
game-development
Game development orchestrator. Routes by platform, dimension, and engine fit (web 2D/3D, hybrid DOM+canvas, narrative tools). Use when starting or structuring a game project, choosing frameworks, or picking among Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, or Ink/Twine.
Why this skill is useful
Provides domain-specific knowledge on game development principles and routing to specialized sub-skills that the AI wouldn't reliably generate on its own.
What it needs
About 3k tokens when loaded. Last updated 2026-08-07. 44,571 stars on the source repository.
What this skill does
Game Development Orchestrator skill — principles plus routing to specialized sub-skills. --- When to Use This Skill You are working on a game development project. This skill teaches PRINCIPLES and directs you to the right sub-skill based on context. --- Sub-Skill Routing Platform Selection If the game targets... Use Sub-Skill ------------------------ --------------- Web browsers (HTML5, WebGL, WebGPU) game-development/web-games Mobile (iOS, Android) game-development/mobile-games PC (Steam, Desktop) game-development/pc-games VR/AR headsets game-development/vr-ar Dimension Selection If the game is... Use Sub-Skill ------------------- --------------- 2D (sprites, tilemaps) game-development/2d-games 3D (meshes, shaders) game-development/3d-games Architecture / tooling If you need... Use Sub-Skill ---------------- --------------- Engine / framework choice, shell vs guest, fit tiers game-development/engine-selection GDD, balancing, player psychology game-development/game-design Multiplayer, networking game-development/multiplayer Visual style, asset pipeline, animation game-development/game-art Sound design, music, adaptive audio game-development/game-audio --- Core Principles (All Platforms) 1. The Game Loop Fixed Timestep Rule: Physics/logic: Fixed rate (e.g., 50Hz) Rendering: As fast as possible Interpolate between states for smooth visuals Hybrid / UI-heavy games: the outer app may be DOM/event-driven; use a classic game loop only in canvas/WebGL viewports (or wherever simulation ticks). 2. …
How to use it
Reference it in AdaL, Claude Code, Cursor or any coding agent — nothing to install:
@skills sickn33/game-development