Agent skill · sickn33

2d-games

2D game development principles. Sprites, atlases, tilemaps, physics, cameras, and genre patterns (platformer, top-down). Use for canvas/Phaser/Kaplay/Pixi 2D games or guest viewports inside hybrid web apps.

What it needs

About 2k tokens when loaded.

What this skill does

2D Game Development Principles for 2D game systems. Pair with game-development/web-games / game-development/engine-selection for framework choice. --- Shell vs guest (web) Setup 2D systems live… ------- ------------------ Full-screen 2D game Entire app (Phaser/Kaplay/Pixi/Canvas) Hybrid DOM + challenges Only inside guest viewports; tear down when done --- 1. Sprite Systems Component Purpose ----------- --------- Atlas Combine textures, reduce draw calls Animation Frame sequences (often 8-24 FPS) Pivot Rotation/scale origin Layering Z-order control Animation Principles Squash and stretch for impact Anticipation before action Follow-through after action --- 2. Tilemap Design Factor Recommendation -------- ---------------- Size 16x16, 32x32, 64x64 Auto-tiling Use for terrain Collision Simplified shapes Layer Content ------- --------- Background Non-interactive scenery Terrain Walkable ground Props Interactive objects Foreground Parallax overlay --- 3. 2D Physics Shape Use Case ------- ---------- Box Rectangular objects Circle Balls, rounded Capsule Characters Polygon Complex shapes Choose a movement/collision model per mechanic; pixel-art rendering can coexist with physics Fixed timestep for consistency Layers for filtering --- 4. Camera Systems Type Use ------ ----- Follow Track player Look-ahead Anticipate movement Multi-target Two-player Room-based Metroidvania Static Board games, modal skill-checks Screen Shake Short duration (50-200ms) Diminishing intensity Use sparingly --- 5. Genre Patterns Platformer Coyote time (leniency after edge) Jump buffering Variable jump height Top-down 8-directional or free movement Aim-based or auto-aim Decide whether rotation matters --- 6. …

How to use it

Reference it in AdaL, Claude Code, Cursor or any coding agent — nothing to install:

@skills sickn33/2d-games--6d87ab

View the source on GitHub

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