Agent skill · marketing growth · rmyndharis
unity-ecs-patterns
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
Why this skill is useful
Provides specific patterns and practices for optimizing performance in Unity ECS that the AI wouldn't reliably generate on its own.
What it needs
About 1k tokens when loaded. Last updated 2026-08-02. 1,255 stars on the source repository.
What this skill does
Unity ECS Patterns Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler. Use this skill when Building high-performance Unity games Managing thousands of entities efficiently Implementing data-oriented game systems Optimizing CPU-bound game logic Converting OOP game code to ECS Using Jobs and Burst for parallelization Do not use this skill when The task is unrelated to unity ecs patterns You need a different domain or tool outside this scope Instructions Clarify goals, constraints, and required inputs. Apply relevant best practices and validate outcomes. Provide actionable steps and verification. If detailed examples are required, open resources/implementation-playbook.md. Resources resources/implementation-playbook.md for detailed patterns and examples.
How to use it
Reference it in AdaL, Claude Code, Cursor or any coding agent — nothing to install:
@skills rmyndharis/unity-ecs-patterns