Agent skill · design visual · nexu-io
shader-dev
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
Why this skill is useful
Provides specific GLSL shader techniques for advanced visual effects that the AI wouldn't reliably generate on its own.
What it needs
Requires glsl installed locally. About 1k tokens when loaded. Last updated 2026-08-07. 84,236 stars on the source repository.
What this skill does
shader-dev Curated from the MiniMax AI team. What it does GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills. Source Upstream: https://github.com/MiniMax-AI/skills Category: 3d-shaders How to use This catalogue entry advertises the skill in OpenDesign so the agent discovers it during planning. To run the full upstream workflow with its original assets, scripts, and references, install the upstream bundle into your active agent's skills directory: Then ask the agent to invoke this skill by name (shader-dev) or with one of the trigger phrases listed in this skill's frontmatter.
How to use it
Reference it in AdaL, Claude Code, Cursor or any coding agent — nothing to install:
@skills nexu-io/shader-dev