---
name: pp-soccer-goat
description: "Type any player or club and get market value, EA FC rating, potential, and stats in one report, joined across sources that live in separate walled silos. Trigger phrases: `what's schjelderup worth and how good is he`, `fifa rating and potential for`, `market value and rating for`, `scout wonderkids at`, `compare two players`, `use soccer-goat`, `run soccer-goat`."
author: "soccer-goat build"
license: "Apache-2.0"
argument-hint: "<command> [args] | install cli|mcp"
allowed-tools: "Read Bash"
metadata:
  openclaw:
    requires:
      bins:
        - soccer-goat-pp-cli
    install:
      - kind: go
        bins: [soccer-goat-pp-cli]
        module: github.com/mvanhorn/printing-press-library/library/media-and-entertainment/soccer-goat/cmd/soccer-goat-pp-cli
---

# soccer-goat — Printing Press CLI

## Prerequisites: Install the CLI

This skill drives the `soccer-goat-pp-cli` binary. **You must verify the CLI is installed before invoking any command from this skill.** If it is missing, install it first:

1. Install via the Printing Press installer. It defaults binaries to `$HOME/.local/bin` on macOS/Linux and `%LOCALAPPDATA%\Programs\PrintingPress\bin` on Windows:
   ```bash
   npx -y @mvanhorn/printing-press-library install soccer-goat --cli-only
   ```
2. Verify: `soccer-goat-pp-cli --version`
3. Ensure the reported install directory is on `$PATH` for the agent/runtime that will invoke this skill.

If the `npx` install fails (no Node, offline, etc.), fall back to a direct Go install (requires Go 1.26.6 or newer). This installs into `$GOPATH/bin` (default `$HOME/go/bin`), so add that directory to `$PATH` instead:

```bash
go install github.com/mvanhorn/printing-press-library/library/media-and-entertainment/soccer-goat/cmd/soccer-goat-pp-cli@latest
```

If `--version` reports "command not found" after install, the runtime cannot see the binary directory on `$PATH`. Do not proceed with skill commands until verification succeeds.

soccer-goat resolves a name once and fans out to Transfermarkt market value, EA Sports FC ratings and attribute stats, sofifa/fifacm potential, and ESPN context, then merges them into a single report. A local SQLite store unlocks cross-source queries no single site can answer: over/under-rated vs the market, potential growth gaps, and wonderkid scouting.

## When to Use This CLI

Use soccer-goat when you want a player's or club's market value, game rating, potential, and stats together in one shot, or when you want to run cross-source queries like over/under-rated or wonderkid scouting that need value and rating joined locally. It is the right tool any time the answer spans Transfermarkt plus EA FC plus FIFA-style potential.

## Anti-triggers

Do not use this CLI for:
- Do not use for live match scores or fixtures; use a dedicated ESPN or scores tool.
- Do not use for fantasy-football price/points optimization; it reports market value and game ratings, not FPL prices.
- Do not use for betting odds.

## Unique Capabilities

These capabilities aren't available in any other tool for this API.

### Cross-source reports

- **`player`** — Type any player name and get market value, EA FC rating, potential, and key stats in one report.

  _Reach for this first: it answers what's he worth, how good is he, how good will he get, in one call._

  ```bash
  soccer-goat-pp-cli player schjelderup --json
  ```
- **`team`** — Type a club name and get the full squad with each player's market value and rating, plus squad totals.

  _Use for scouting a whole squad's value and quality at once instead of N single lookups._

  ```bash
  soccer-goat-pp-cli team benfica --json
  ```
- **`compare`** — Side-by-side value, rating, potential, and stats for two players.

  _Settle debates with value + rating + potential + stats in one view._

  ```bash
  soccer-goat-pp-cli compare mbappe haaland --json
  ```

### Local joins that compound

- **`over-under-rated`** — Flag players whose transfer-market value is far above or below their EA game rating.

  _Surfaces market bargains and hype the raw rating alone can't show._

  ```bash
  soccer-goat-pp-cli over-under-rated --team benfica --json
  ```
- **`potential-gap`** — Rank players by headroom (potential minus current rating).

  _Find who still has the most room to grow. Best-effort on potential source._

  ```bash
  soccer-goat-pp-cli potential-gap --team benfica --json
  ```
- **`wonderkids`** — Find young players with high potential and rising market value.

  _The scouting query football data tools can't run because the inputs live in different silos._

  ```bash
  soccer-goat-pp-cli wonderkids --team benfica --max-age 21 --json
  ```

## Command Reference

**clubs** — Manage clubs

- `soccer-goat-pp-cli clubs <club_name>` — Search Clubs

**competitions** — Manage competitions

- `soccer-goat-pp-cli competitions <competition_name>` — Search Competitions

**players** — Manage players

- `soccer-goat-pp-cli players <player_name>` — Search Players


### Finding the right command

When you know what you want to do but not which command does it, ask the CLI directly:

```bash
soccer-goat-pp-cli which "<capability in your own words>"
```

`which` resolves a natural-language capability query to the best matching command from this CLI's curated feature index. Exit code `0` means at least one match; exit code `2` means no confident match — fall back to `--help` or use a narrower query.

## Recipes


### Full player report

```bash
soccer-goat-pp-cli player schjelderup
```

One name in, market value + EA rating + potential + key stats out.

### Squad board

```bash
soccer-goat-pp-cli team benfica --json --select players.name,players.marketValue,players.rating
```

Narrow a large squad payload to just name, value, and rating.

### Find market bargains

```bash
soccer-goat-pp-cli over-under-rated --team benfica
```

Players the game rates high but the market rates low, and vice versa.

### Scout wonderkids

```bash
soccer-goat-pp-cli wonderkids --max-age 21 --team benfica
```

Young, high-potential, rising-value players in one filtered list.

## Auth Setup

No authentication required.

Run `soccer-goat-pp-cli doctor` to verify setup.

## Data source (Transfermarkt) and outages

Market value / squad / identity data comes from a [Transfermarkt API](https://github.com/felipeall/transfermarkt-api) instance. The CLI ships an ordered default list and **fails over automatically** on 5xx/unreachable; a source that answers (including "not found") is used as-is.

If `player`/`team`/`compare` exit with code 5 and a "data source is unavailable" hint, every configured Transfermarkt source is down. Recovery, in order of preference:

```bash
# See which sources are up:
soccer-goat-pp-cli doctor --agent          # inspect the "sources" array

# Point at a known-working instance for this run (wins over everything, no failover):
soccer-goat-pp-cli player "<name>" --base-url https://your-instance.example --agent

# Or set an ordered failover list for the session:
export SOCCER_GOAT_BASE_URLS=https://a.example,https://b.example

# Most reliable: self-host felipeall/transfermarkt-api (Docker) and point at it:
docker run -p 8000:8000 felipeall/transfermarkt-api:latest
soccer-goat-pp-cli player "<name>" --base-url http://localhost:8000 --agent
```

Resolution precedence: `--base-url` > `SOCCER_GOAT_BASE_URL` > `base_url` config > `SOCCER_GOAT_BASE_URLS` > `base_urls` config > default list. The public instances are best-effort, not guaranteed; self-hosting is the durable path.

## Agent Mode

Add `--agent` to any command. Expands to: `--json --compact --no-input --no-color --yes`.

- **Pipeable** — JSON on stdout, errors on stderr
- **Filterable** — `--select` keeps a subset of fields. Dotted paths descend into nested structures; arrays traverse element-wise. Critical for keeping context small on verbose APIs:

  ```bash
  soccer-goat-pp-cli clubs mock-value --agent --select id,name,status
  ```
- **Previewable** — `--dry-run` shows the request without sending
- **Offline-friendly** — sync/search commands can use the local SQLite store when available
- **Non-interactive** — never prompts, every input is a flag
- **Read-only** — do not use this CLI for create, update, delete, publish, comment, upvote, invite, order, send, or other mutating requests

### Response envelope

Commands that read from the local store or the API wrap output in a provenance envelope:

```json
{
  "meta": {"source": "live" | "local", "synced_at": "...", "reason": "..."},
  "results": <data>
}
```

Parse `.results` for data and `.meta.source` to know whether it's live or local. A human-readable `N results (live)` summary is printed to stderr only when stdout is a terminal AND no machine-format flag (`--json`, `--csv`, `--compact`, `--quiet`, `--plain`, `--select`) is set — piped/agent consumers and explicit-format runs get pure JSON on stdout.

## Paths and state

Agents should treat the CLI's path resolver as part of the runtime contract:

- Use `--home <dir>` for one invocation, or set `SOCCER_GOAT_HOME=<dir>` to relocate all four path kinds under one root.
- Use per-kind env vars only when a specific kind must diverge: `SOCCER_GOAT_CONFIG_DIR`, `SOCCER_GOAT_DATA_DIR`, `SOCCER_GOAT_STATE_DIR`, `SOCCER_GOAT_CACHE_DIR`.
- Resolution order is per-kind env var, `--home`, `SOCCER_GOAT_HOME`, XDG (`XDG_CONFIG_HOME`, `XDG_DATA_HOME`, `XDG_STATE_HOME`, `XDG_CACHE_HOME`), then platform defaults.
- `config` contains settings like `config.toml` and profiles. `data` contains `credentials.toml`, `data.db`, cookies, and auth sidecars. `state` contains persisted queries, jobs, and `teach.log`. `cache` contains regenerable HTTP/cache files.
- Stored secrets live in `credentials.toml` under the data dir. Existing legacy `config.toml` secrets are read for compatibility and leave `config.toml` on the first auth write.
- Run `soccer-goat-pp-cli doctor --fail-on warn` to surface path and credential-location warnings. `agent-context` exposes a schema v4 `paths` block for agents that need the resolved dirs.
- For MCP, pass relocation through the MCP host config. The MCP binary does not inherit CLI flags:

  ```json
  {
    "mcpServers": {
      "soccer-goat": {
        "command": "soccer-goat-pp-mcp",
        "env": {
          "SOCCER_GOAT_HOME": "/srv/soccer-goat"
        }
      }
    }
  }
  ```

Fleet precedence: an inherited per-kind env var overrides an explicit `--home` for that kind. Use `SOCCER_GOAT_HOME` or per-kind vars as durable fleet levers, and use `--home` only for a single invocation. Relocation is not reversible by unsetting env vars; move files manually before clearing `SOCCER_GOAT_HOME`, or `doctor` will not find credentials left under the former root.

## Automatic learning

This CLI ships a self-capturing learning loop. The CLI does its own bookkeeping: every invocation is journaled locally, a failed flag followed by a corrected retry auto-derives a `flag_alias` candidate, and a `teach` on a query family without a playbook auto-synthesizes a `playbook_candidate` from the session's journal. Your job is judgment only: `recall` first, act on surfaced candidates, `teach` the final answer, `playbook amend` when you observe a correction. You never record failures by hand.

### Step 1: `recall` before any discovery

Before list/search/drill commands on a new user question, run:

```bash
soccer-goat-pp-cli recall "<user's question>" --agent
```

The response envelope:

```json
{
  "query": "...",
  "normalized": "<normalized form>",
  "query_entities": ["..."],
  "found": true | false,
  "match_score": 0.0,
  "results": [
    { "resource_id": "...", "resource_type": "...", "venue": "...",
      "confidence": 2, "entity_match": "exact|partial|unknown",
      "source": "taught|preseed|pattern", "warnings": ["..."] }
  ],
  "mismatches": [ /* only when --debug-mismatches */ ],
  "warnings": [ /* top-level */ ],
  "candidates": [
    { "id": 12, "class": "flag_alias | playbook_candidate",
      "summary": "...", "sightings": 3, "last_seen": "...",
      "rationale": "...",
      "next_action": ["<trial command>", "soccer-goat-pp-cli learnings confirm 12"] }
  ],
  "playbook": {
    "query_family": "...",
    "playbook": {
      "steps": [ { "cmd": "<command with {slot} substitution>", "purpose": "..." } ],
      "entity_slots": ["$ENTITY"],
      "expected_tool_calls": 3
    },
    "slots_resolved": { "$ENTITY": { "token": "<live token>", "canonical": "<canonical>" } },
    "notes": "<workarounds + gotchas for this query family>"
  },
  "notes": "<duplicate surface for non-playbook callers>"
}
```

Empty-store short-circuit: if the store has no learnings, playbooks, or candidates yet (recall finds nothing and `learnings list` and `learnings candidates` are both empty), skip recall for the rest of this session instead of taxing every query; resume recall-first once something has been taught.

### Step 2: decision tree

Read `candidates`, `playbook`, `notes`, `results[0]`, and warnings in that order:

```
if Candidates present (warnings include "candidates_present"):
    -> candidates are try-then-confirm, never facts. Follow each candidate's
       two-step next_action verbatim: run the trial command first, then run
       `learnings confirm <id>` only after the trial verified the behavior.
       Reject a wrong candidate with `learnings reject <id>`.
    -> NEVER re-teach something recall surfaced as a candidate; confirm or
       reject that candidate instead of teaching a duplicate.
    -> candidates ride alongside playbooks and resource hits, not instead of
       them; continue with the branches below after acting on them.

if Playbook present:
    -> READ Playbook.notes verbatim FIRST (workarounds + gotchas the CLI surface doesn't expose)
    -> replay Playbook.steps in order, substituting Playbook.slots_resolved entries
       for the entity slot tokens. If a step's slot is unresolved, fall back to
       discovery for that step only.
    -> the Playbook's expected_tool_calls is a budget; if you find yourself running
       materially more, record the divergence via `soccer-goat-pp-cli playbook amend`
       at end-of-session.

elif Notes present (no Playbook):
    -> read Notes verbatim before any discovery step; they carry known gotchas
       for this query family even when no structured choreography exists yet.

elif Found AND Results[0].EntityMatch == "exact" AND Results[0].Confidence >= 2:
    -> skip discovery; fetch live data for Results[*].ResourceID in parallel

elif Found AND Results[0].EntityMatch == "partial":
    -> candidate hint, NOT a hit; read the resource title to validate before trusting

elif (any row in Mismatches[] when --debug-mismatches was passed):
    -> treat as cold start; the stored learning is for a different entity
       (different canonical resolved from query_entities)

else:  // Found == false, no playbook, no notes
    -> cold start; run discovery normally; teach the answer afterward (Step 4).
       If the family has no playbook yet, that teach auto-synthesizes a
       playbook candidate from this session's journal - you do not need to
       record one by hand.
```

Playbook and Notes are orthogonal to the per-resource path. A recall response can carry both a Playbook AND a `Results[]` hit - use both: the Playbook tells you which choreography to run; the resource hits short-circuit specific steps. Default to skipping `mismatches`; pass `--debug-mismatches` only when investigating cold-start surprises.

Candidate judgment details: `learnings confirm <id>` prints the candidate's full payload before materializing it - check that the printed payload matches the behavior you verified. `learnings reject <id>` tombstones the derivation signature so the same candidate does not resurface. The envelope carries only the few candidates worth acting on now; `soccer-goat-pp-cli learnings candidates` lists the full open set.

Graceful degradation: if `learnings confirm` is an unknown command, you are driving an older binary - ignore the candidates guidance and follow the rest of the protocol.

### Step 3: always read `warnings`

- `low_confidence`: row exists at `confidence<2`. Treat as a hint, not a skip-discovery hit.
- `resource_not_in_store`: the local store doesn't have the resource the learning points at. The match validator couldn't classify entities — direct-fetch and re-evaluate.
- `cross_alias_match` (per-result): the row was taught under a different alias and matched the live query's canonical via `entity_lookups` (e.g., a "USA" teach satisfying a "United States" recall). Trust the resource_id.
- `similar_shape_different_entity:<canonical>` (top-level): a structurally matching row exists but its canonical entity differs from the live query's. Treated as cold start; the warning carries the conflicting canonical as a hint, but the row is NOT promoted into Results.
- `ambiguous_alias` (top-level): a single query entity resolved to multiple canonicals (e.g., "Cards" → Arizona Cardinals + St. Louis Cardinals). Surface the ambiguity from context before committing to a resource.
- `candidates_present` (top-level): the envelope carries a `candidates` section. Handle it via the candidates branch in Step 2 before anything else.
- `lookup_refresh_available` (top-level): an entity in the query has no lookup row yet, but synced data could provide one. Run `soccer-goat-pp-cli sync` to refresh entity lookups.
- Top-level `no_learnings_for_query_family`: the table had no rows above the Jaccard floor. Pure cold start.

### Step 4: `teach &` after finalizing your response - always

Teaching is unconditional. After resolving a query the store could not answer, background-teach the final resource mapping - no call-count threshold, no judging whether it was "worth" learning. The teach is the anchor of the loop: it triggers playbook synthesis for a family without a playbook, and same-referent phrasings fold into one family so near-duplicate teaches do not fragment the store. Fire it after assembling your user-facing response but BEFORE emitting it, with a shell `&` so the call returns immediately:

```bash
soccer-goat-pp-cli teach --query "<user's question>" --resource-type <type> --resource <id1> --resource <id2>
# (append shell `&` to background it)
```

Silent on success. Errors only land in `teach.log` under the resolved state dir. Teach the **most specific** resource - if the user asked a broad question and you walked through parent records to find the specific answer, teach the leaf id, not the parent. The CLI uses seeded `entity_lookups` for cross-alias resolution at recall time, so a teach under one alias (e.g., "Niners") satisfies future queries under another alias (e.g., "49ers", "San Francisco") automatically.

PII rule: teach the structural question with identifiers stripped - never include names, emails, phone numbers, account ids, or other personal identifiers in taught queries or notes. The CLI scans teach queries for obvious email/phone shapes and warns, but does not block; strip before teaching rather than relying on the warning.

### Step 5: playbooks - optional flags, automatic synthesis

You do not need to decide whether a session "deserves" a playbook: a teach on a family without one auto-synthesizes a `playbook_candidate` from the session's journal, and the next session judges it via confirm/reject. Attach explicit playbook flags only when you already hold choreography worth recording verbatim - workarounds the CLI didn't surface (silently-dropped flags, undocumented params, pagination tricks, payload gotchas). Prefer the **integrated one-call form** - record the resource learning and the playbook in the same `teach` invocation:

```bash
# Common case: record both the resource learning AND the playbook in one call.
soccer-goat-pp-cli teach \
  --query "<user's question>" \
  --resource <id> \
  --playbook-file ~/playbooks/<shape>.json \
  --playbook-notes-file ~