Agent skill · data analytics · machina-sports

world-cup

Premium FIFA World Cup 2026 market & match intelligence — a hosted, read-only layer that fuses official match truth (fixtures, standings, squads, injuries, player performance) with live prediction markets (Kalshi + Polymarket: prices, order books, price history, movers, cross-venue edges) and AI-grounded context (prematch briefs, move explanations, fan/social pulse). Every entity carries a canonical machina URN cross-walked across api-football, sportradar, opta, entain and ESPN, so a market resolves to a fixture resolves to two teams. This skill is prompt-only and premium: it routes the agent to the hosted World Cup Intelligence project (a per-project Machina MCP server) via `machina-cli`. It runs no code locally and ships no API keys. Use when: the user wants World Cup 2026 odds + match context together, asks "what moved and why", wants a grounded market brief or fan-sentiment read on a fixture, or needs one stable id that joins markets ↔ fixtures ↔ teams across providers. Don't use when: the user wants free snapshot data from public APIs (use the `football-data`, `kalshi`, `polymarket`, or `markets` skills), or wants to place a bet/trade — this layer is read-only intelligence and never executes orders.

Why this skill is useful

Provides access to a unique hosted intelligence layer that combines match data, prediction markets, and AI context, which the AI cannot generate independently.

What it needs

Requires machina-cli installed locally. About 5k tokens when loaded. Last updated 2026-08-06. 201 stars on the source repository.

What this skill does

World Cup 2026 Intelligence (Premium) A hosted, read-only intelligence layer for the FIFA World Cup 2026. It joins three things that are normally separate — official match truth, live prediction-market state, and AI-grounded context — under one canonical id space, so an agent can go from a market to the fixture to the teams in a single hop and reason about why a price is moving. This skill itself runs no code. Like the machina gateway it builds on, it shells out to machina-cli, selects the hosted World Cup Intelligence project, and the agent harness talks to that project's MCP server. Tenant routing, provider keys, rate limits, and caching all live server-side. You never call a raw HTTP API or hold a provider key. Read-only intelligence — not advice. Every output is informational sports market intelligence. Not betting, trading, financial, or investment advice. This layer has no order-placement, trading, or portfolio endpoints. If the user wants to act on a signal, that execution happens in their own agent, on their own account and keys — never here. Premium / billing This is a paid, metered layer (Machina Credits — see your project's credit-cost classes). Free public data does not flow through here. Where your agent harness supports agent-native pay-per-call (x402), the MCP server advertises price per tool; otherwise calls draw from the project's credit balance. If a call returns a 402 / "payment required" / "insufficient credits" error, surface it to the user and stop — do not retry-loop. Quick Start Inspect-before-run fallback If a shell installer is required by the user's environment, download and inspect it before execution instead of piping remote content directly into a shell: CRITICAL: Before Any Premium Call Verify, in order — fix the specific failing step, never loop on the same call: machina-cli is installed — which machina / machina version. Authenticated — machina auth whoami returns a user. …

How to use it

Reference it in AdaL, Claude Code, Cursor or any coding agent — nothing to install:

@skills machina-sports/world-cup

View the source on GitHub

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