Agent skill · hairyf
veil
Add advanced rendering to Minecraft mods with Veil — Veil 4.4.1 (MC 1.21.1) plus Veil 1.0.0.228 (MC 1.20.1): custom GLSL shaders, post-processing pipelines, JSON framebuffers, deferred lighting, data-driven particles (Quasar), animations (Graveyard/Necromancer), render types, in-world tooltips, OpenCL, and shader modification. Use when building Minecraft mod visuals, shaders, or game-engine-style rendering.
What it needs
About 3k tokens when loaded.
What this skill does
Veil is a rendering library for Minecraft mods (Fabric, Forge, NeoForge) that brings game-engine-level graphics to Java Minecraft: a full GLSL shader pipeline, JSON-driven framebuffers and post-processing, deferred lighting, data-driven particles and effects, procedural skeletal animation, and custom render types. Use these skills when adding shaders, post FX, lights, particles, animations, or custom render pipelines to a mod. The skill is based on Veil v4.4.1 (Minecraft 1.21.1) and Veil v1.0.0.228 (Minecraft 1.20.1), generated at 2026-08-07, v1 content added 2026-08-08. Core References Topic Description Reference ------- ------------- ----------- Setup & Resource Layout Dependencies, maven repos, pinwheel/quasar/flare folders, hot reload, editors, commands core-getting-started Shader Programs Program JSON, shader stages, includes, definitions, textures, blending, required features core-shaders Uniforms & Uniform Blocks Built-in uniforms, #veil:buffer blocks, uploading values from Java core-uniforms Colors & Easings Color utilities and the Easing helpers core-colors-easings Features Rendering Pipeline Topic Description Reference ------- ------------- ----------- Framebuffers Global JSON framebuffers, long/short forms, attachments, sampler aliases features-framebuffers Post-Processing Pipeline JSON, stages (blit/copy/mask/depth), pipeline merging, fog example features-post-processing Dynamic Buffers Deferred-style buffers (albedo/normal/light), shader tags and flags features-dynamic-buffers Deferred Lights Point/area/directional/spot lights, custom light types, renderers, DDA occlusion features-lights Render Types Topic Description Reference ------- ------------- ----------- Data-Driven Render Types JSON render types, vertex formats, modes, and all layer shards features-render-types Render Type Stages Custom RenderStateShards, fixed buffers, level-stage rendering, layered render types features-render-type-stages Content Systems Topic Description Reference ------- --- …
How to use it
Reference it in AdaL, Claude Code, Cursor or any coding agent — nothing to install:
@skills hairyf/veil