Agent skill · hairyf
minecraft-orchestra
Orchestrate a complex Minecraft mod build (e.g. a custom sub-world/dimension) with a team of specialized subagents — design, bpm, worldgen, content, art, audio, rendering, qa — using wave scheduling, shared contracts, and user review gates. Use when planning or running multi-agent Minecraft mod development. Pairs with minecraft-modding, fabric, geckolib, veil, imagine, minecraft-model, minecraft-texture, sonic, and optionally vision (when the default model lacks native vision).
What it needs
About 3k tokens when loaded.
What this skill does
Orchestration skill for an 8-role subagent team building complex Minecraft mods (e.g. a custom dimension/sub-world). Each reference below is a ready-to-use subagent definition in the Claude Code subagent format (YAML frontmatter + system prompt body): copy the files into .claude/agents/ or use them as role cards when spawning subagents. Prerequisite — 依赖检测与自动安装 使用本 skill 前,先确认默认模型是否支持多模态,再检测配套 skills 是否已安装: 默认模型是多模态(能直接看图):需要 minecraft-modding、fabric、geckolib、veil、imagine、minecraft-model、minecraft-texture、sonic 共 8 个 默认模型不是多模态:额外安装可选项 vision,用于把图片转成文本描述供主模型处理 安装后按各 skill 的 core-setup 完成配置: imagine / sonic:配置对应 API key(OpenAI / SiliconFlow / Google 等)并合并 AGENTS.md vision(仅非多模态时):配置对应 vision API key 并合并 AGENTS.md minecraft-model:确认 Blockbench MCP 已安装并运行 minecraft-texture:确认 Python 环境可用 When to Use 规划或执行一个复杂 Minecraft 模组(子世界/维度)的多 Agent 开发 需要分波调度(并发槽含主会话共 4,同时最多 3 个子 Agent) 需要"用户审查门禁"保证地形/美术/音频/渲染等主观产物符合预期 Core References Agent Responsibility Reference ------- ---------------- ----------- design 策划设计:世界观、玩法、内容清单、数值、玩家旅程,产出 docs/design.md design bpm BPM 调用管理:任务拆分、波次调度、契约维护、门禁放行、冲突仲裁 bpm worldgen 维度本体 + 世界生成:DimensionType/Dimension、biome、feature、structure、刷怪 worldgen content 核心枢纽:方块/物品/流体/实体/音效注册、交互、传送,整合 art/audio/worldgen 产出 content art 概念设计、三视图、Blockbench 建模、贴图后处理(必须多模态模型) art audio 必选:BGM、环境音、生物/方块/UI 音效 + audio-manifest audio rendering Veil 渲染专项:天空/雾/后处理/光照/粒子 rendering qa 客户端测试验证:GameTest E2E(建/进世界、移动、截图断言)、门禁证据与 CI 回归 qa Call Chain content 是调用链枢纽:art 的模型/贴图、audio 的音频、worldgen 的 dimension key 汇入它;它的注册表被 worldgen 引用;rendering 以它的受控对象做特效绑定。 Orchestration Workflow 1. 契约先行(bpm):锁版本矩阵(MC / loader / mappings / Veil / GeckoLib),维护 contracts/registry.json(mod id、全部注册 ID、resource location);任何 Agent 不得私自新增注册 ID。 2. 设计定稿(design):docs/design.md 经用户审查通过后才进入开发。 3. …
How to use it
Reference it in AdaL, Claude Code, Cursor or any coding agent — nothing to install:
@skills hairyf/minecraft-orchestra