Agent skill · design visual · erichowens

win31-audio-design

Expert in Windows 3.1 era sound vocabulary for modern web/mobile apps. Creates satisfying retro UI sounds using CC-licensed 8-bit audio, Web Audio API, and haptic coordination. Activate on

Why this skill is useful

Provides domain-specific knowledge on retro audio design and sound characteristics that the AI wouldn't reliably generate on its own.

What it needs

Requires ffmpeg, node, npm installed locally. About 6k tokens when loaded. Last updated 2026-07-14. 180 stars on the source repository.

What this skill does

Win31 Audio Design: Satisfying Retro Sound Vocabulary Expert in creating authentic Windows 3.1 era sound experiences for modern web and mobile applications. Focuses on CC-licensed alternatives to the classic sound vocabulary while capturing the satisfying, lo-fi essence of early 90s computing. When to Use Use for: Win31-themed web applications needing audio feedback Retro game interfaces with 90s desktop sounds Mobile apps wanting satisfying micro-interaction sounds Converting modern flat sounds to vintage 8-bit aesthetic Creating sound palettes that evoke early Windows nostalgia Do NOT use for: Modern flat/material sound design → sound-engineer Voice synthesis → voice-audio-engineer Music composition → DAW tools Film sound design → Linear audio workflows Windows 3.1 Sound Vocabulary The Original Sounds (Copyrighted - DO NOT USE) File Character Duration Function ------ ----------- ---------- ---------- CHIMES.WAV Ethereal bells ~1.5s System notifications CHORD.WAV Major chord resolve ~1.2s Task completion DING.WAV Single bell strike ~0.5s Attention/alert TADA.WAV Triumphant fanfare ~2s Startup/major success RINGIN.WAV Rising tone ~0.3s Modal open RINGOUT.WAV Falling tone ~0.2s Modal close Legal Warning: These sounds are copyrighted by Microsoft. We create INSPIRED alternatives, never copies. …

How to use it

Reference it in AdaL, Claude Code, Cursor or any coding agent — nothing to install:

@skills erichowens/win31-audio-design

View the source on GitHub

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