Agent skill · design visual · dylantarre

Animation Principles - Refresher

Use when an experienced animator needs a quick reminder of the 12 principles without basic explanations

Why this skill is useful

Codifies a checklist and principles for experienced animators to ensure they don't overlook key concepts.

What it needs

About 1k tokens when loaded. Last updated 2025-12-30. 69 stars on the source repository.

What this skill does

Quick Principles Refresher You know these. Here's the checklist. The 12 1. Squash/Stretch - Volume constant, shape varies. Check your impacts and fast motion. 2. Anticipation - Is the audience prepared? Opposite direction, proportional to action. 3. Staging - Silhouette test. One idea. Where's the eye going? 4. Straight Ahead / Pose to Pose - Right method for this shot? Maybe hybrid. 5. Follow Through / Overlap - Does everything stop at once? (It shouldn't.) Hierarchy: root leads, tips lag. 6. Slow In / Out - Checked your spacing charts? Bunched at ends, spread in middle. 7. Arcs - Track the paths. Everything curves unless intentionally broken. 8. Secondary Action - Supporting, not competing. Add after primary works. 9. Timing - Frame count matches intent? Weight, mood, pacing all live here. 10. Exaggeration - Did you push it enough? (Probably not.) Find real, then go 20% past. 11. Solid Drawing - Does it have weight? Volume consistent through motion? 12. Appeal - Would you watch this? Clear shapes, readable pose, distinctive design? Quick Diagnosis Floaty? Check timing and slow in/out. Probably too even. Stiff? Add overlap. Offset timing. Break symmetry. Confusing? Staging issue. Simplify. One idea per shot. Mechanical? Arcs are probably too straight. Add anticipation variety. Dead? Secondary action missing. Overlap insufficient. Boring? Push exaggeration. Check appeal. Vary timing. …

How to use it

Reference it in AdaL, Claude Code, Cursor or any coding agent — nothing to install:

@skills dylantarre/refresher

View the source on GitHub

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