Agent skill · charleswiltgen
axiom-games
Use when building ANY 2D or 3D game with SpriteKit, SceneKit, or RealityKit, or adding touch controls or game controller support. Covers scene graphs, ECS, physics, actions, game loops, rendering, TouchController, GCController.
What it needs
About 6k tokens when loaded.
What this skill does
Games You MUST use this skill for ANY game development, SpriteKit, SceneKit, RealityKit, touch controls, game controller, or interactive simulation work. Cursor Subagent Routing Delegate to the appropriate Cursor subagent when this router calls for a specialized auditor. Quick Reference Symptom / Task Reference ---------------- ----------- Building a SpriteKit game See skills/spritekit.md Adding touch controls to a game (TouchController) See skills/game-input.md Game controller input (GCController, polling vs handlers) See skills/game-input.md Controller Home button settings, spatial accessories OS27 See skills/game-input.md Game window resizing, orientation lock, UIRequiresFullScreen OS27 See axiom-uikit (skills/uikit-modernization.md) SpriteKit API lookup See skills/spritekit-ref.md Physics contacts not firing See skills/spritekit-diag.md Frame rate drops (SpriteKit) See skills/spritekit-diag.md Touches not registering See skills/spritekit-diag.md Memory spikes in gameplay See skills/spritekit-diag.md Coordinate confusion See skills/spritekit-diag.md Scene transition crashes See skills/spritekit-diag.md Objects tunneling through walls See skills/spritekit-diag.md SpriteKit node/action reference See skills/spritekit-ref.md SceneKit maintenance/migration See axiom-graphics (skills/scenekit.md) SceneKit API / migration mapping See axiom-graphics (skills/scenekit-ref.md) RealityKit (3D, ECS, AR) See axiom-graphics (skills/realitykit.md) RealityKit API reference See axiom-graphics (skills/realitykit-ref.md) RealityKit diagnostics See axiom-graphics (skills/realitykit-diag.md) RealityKit 27 game features (navmesh, LOD, splats) See axiom-graphics (skills/realitykit-ref.md Part 10) Long-session game performance tracing (metalperftrace) See axiom-graphics (skills/display-performance.md Part 12) Porting a Mac/Windows game to Metal See axiom-graphics (skills/metal-migration.md) In-game content, asset packs, IAP See axiom-integration (skills/background-assets.md, skills/in-ap …
How to use it
Reference it in AdaL, Claude Code, Cursor or any coding agent — nothing to install:
@skills charleswiltgen/axiom-games--8a0e39