Agent skill · bighardperson
shader-dev
Comprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, post-processing, and more.
What it needs
About 8k tokens when loaded.
What this skill does
Shader Craft A unified skill covering 36 GLSL shader techniques (ShaderToy-compatible) for real-time visual effects. Invocation $ARGUMENTS contains the user's request (e.g. "create a raymarched SDF scene with soft shadows"). Skill Structure How to Use 1. Read the Technique Routing Table below to identify which technique(s) match the user's request 2. Read the relevant file(s) from techniques/ — each file contains core principles, implementation steps, and complete code templates 3. If you need deeper understanding (math derivations, advanced patterns), follow the reference link at the bottom of each technique file to reference/ 4. Apply the WebGL2 Adaptation Rules below when generating standalone HTML pages Technique Routing Table User wants to create... Primary technique Combine with --- --- --- 3D objects / scenes from math ray-marching + sdf-3d lighting-model, shadow-techniques Complex 3D shapes (booleans, blends) csg-boolean-operations sdf-3d, ray-marching Infinite repeating patterns in 3D domain-repetition sdf-3d, ray-marching Organic / warped shapes domain-warping procedural-noise Fluid / smoke / ink effects fluid-simulation multipass-buffer Particle effects (fire, sparks, snow) particle-system procedural-noise, color-palette Physically-based simulations simulation-physics multipass-buffer Game of Life / reaction-diffusion cellular-automata multipass-buffer, color-palette Ocean / water surface water-ocean atmospheric-scattering, lighting-model Terrain / landscape terrain-rendering atmospheric-scattering, procedural-noise Clouds / fog / volumetric fire volumetric-rendering procedural-noise, atmospheric-scattering Sky / sunset / atmosphere atmospheric-scattering volumetric-rendering Realistic lighting (PBR, Phong) lighting-model shadow-techniques, ambient-occlusion Shadows (soft / hard) shadow-techniques lighting-model Ambient occlusion ambient-occlusion lighting-model, normal-estimation Path tracing / global illumination path-tracing-gi analytic-ray-tracing, mu …
How to use it
Reference it in AdaL, Claude Code, Cursor or any coding agent — nothing to install:
@skills bighardperson/GLSL Shader 开发