Agent skill · product strategy · aradotso
claude-code-game-studios
claude-code-game-studios — an agent skill for coding agents.
Why this skill is useful
Adds a comprehensive game development studio structure with 49 specialized AI agents and 72 automated workflow commands that enhance project management capabilities.
What it needs
Requires npm installed locally. About 8k tokens when loaded. Last updated 2026-07-09. 70 stars on the source repository.
What this skill does
bash git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git my-game cd my-game claude bash Copy only the studio infrastructure (no src/ or assets/ overwrite) git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git studiotmp cp -r studiotmp/.claude ./ cp studiotmp/CLAUDE.md ./CLAUDE.md rm -rf studiotmp claude Then run: /adopt # Detects existing code and maps it into the studio structure bash Required npm install -g @anthropic-ai/claude-code Recommended (hooks fail gracefully without these) brew install jq # macOS sudo apt install jq # Linux Python 3 — usually pre-installed Tier 1 — Directors (Opus) creative-director · technical-director · producer Tier 2 — Department Leads (Sonnet) game-designer · lead-programmer · art-director audio-director · narrative-director · qa-lead release-manager · localization-lead Tier 3 — Specialists (Sonnet/Haiku) gameplay-programmer · engine-programmer · ai-programmer network-programmer · tools-programmer · ui-programmer systems-designer · level-designer · economy-designer technical-artist · sound-designer · writer world-builder · ux-designer · prototyper performance-analyst · devops-engineer · analytics-engineer security-engineer · qa-tester · accessibility-specialist live-ops-designer · community-manager /start # Guided entry — asks where you are, routes you correctly /help # Shows 7-phase pipeline and available skills /project-stage-detect # Analyzes an existing project and suggests next steps /setup-engine godot 4.6 # Configures engine-specific agents and rules /adopt # Integrates existing code/assets into the studio structure /brainstorm # Explore game ideas from scratch with creative-director /map-systems # Visualize system dependencies across the game /design-system <name> # Deep-dive design for a specific system (combat, economy, etc.) /quick-design # Rapid design doc for a small feature /review-all-gdds # Audit consistency across all Game Design Documents /propagate-design-change # Coordinate a design c …
How to use it
Reference it in AdaL, Claude Code, Cursor or any coding agent — nothing to install:
@skills aradotso/claude-code-game-studios