Agent skill · creative production · aiskillstore
jutsu-creator
Create new jutsu/skills for SHINOBI WAY game. Use when user wants to add abilities, techniques, jutsu, or combat skills. Guides through all parameters and generates TypeScript code.
Why this skill is useful
Generates TypeScript code for new game skills with specific parameters and balancing rules that the AI wouldn't reliably create on its own.
What it needs
About 5k tokens when loaded. Last updated 2026-08-07. 405 stars on the source repository.
What this skill does
Skill Creator - SHINOBI WAY Jutsu Generator This skill helps create new game skills (jutsu) for the SHINOBI WAY: THE INFINITE TOWER roguelike game. When to Use Activate when the user wants to: Create a new jutsu or skill Add a new ability or technique Design a combat skill Balance or modify existing skills Workflow Step 1: Gather Basic Info Ask the user for: 1. Skill Name - The jutsu name (e.g., "Fireball Jutsu", "Chidori") 2. Skill ID - Lowercase with underscores (e.g., fireball, chidoristream) 3. Tier - BASIC, ADVANCED, HIDDEN, FORBIDDEN, or KINJUTSU 4. Description - Flavor text explaining what the skill does Tier Guidelines: Tier Rank INT Req Description ------ ------ --------- ------------- BASIC E-D 0-6 Academy fundamentals, taijutsu, basic tools ADVANCED C-B 8-12 Chunin-level techniques, elemental jutsu HIDDEN B-A 14-18 Jonin/Clan secret techniques FORBIDDEN A-S 16-20 Dangerous, high-risk techniques KINJUTSU S+ 20-24 Ultimate forbidden arts Step 2: Determine Action Type Ask the user which action type: MAIN: Ends your turn - primary attacks and jutsu (default) TOGGLE: Activate once (ends turn), pays upkeep cost per turn SIDE: Free action BEFORE Main, max 2 per turn (setup/utility) PASSIVE: Always active, no action required (permanent bonuses) Action Type Rules: Type Turn Cost Limit Use Case ------ ----------- ------- ---------- MAIN Ends turn 1/turn Attacks, damage jutsu TOGGLE Ends turn to activate Upkeep/turn Sharingan, Gates, stances SIDE Free 2/turn Buffs, shields, setup PASSIVE None Always on Permanent stat bonuses Step 3: Determine Element & Damage Type Element (for elemental interactions): FIRE, WIND, LIGHTNING, EARTH, WATER (elemental cycle: Fire > Wind > Lightning > Earth > Water > Fire) PHYSICAL (taijutsu) MENTAL (genjutsu) Damage Type (determines which defense applies): PHYSICAL - mitigated by Strength ELEMENTAL - mitigated by Spirit MENTAL - mitigated by Calmness TRUE - bypasses ALL defenses (FORBIDDEN/KINJUTSU only) Damage Property: NORMAL - subjec …
How to use it
Reference it in AdaL, Claude Code, Cursor or any coding agent — nothing to install:
@skills aiskillstore/jutsu-creator