Agent skill · design visual · aiskillstore

json-canvas

Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.

Why this skill is useful

Provides specific commands and validation procedures for creating and editing .canvas files that the AI wouldn't reliably generate on its own.

What it needs

About 5k tokens when loaded. Last updated 2026-08-07. 405 stars on the source repository.

What this skill does

JSON Canvas Skill File Structure A canvas file (.canvas) contains two top-level arrays following the JSON Canvas Spec 1.0: nodes (optional): Array of node objects edges (optional): Array of edge objects connecting nodes Common Workflows 1. Create a New Canvas 1. Create a .canvas file with the base structure {"nodes": [], "edges": []} 2. Generate unique 16-character hex IDs for each node (e.g., "6f0ad84f44ce9c17") 3. Add nodes with required fields: id, type, x, y, width, height 4. Add edges referencing valid node IDs via fromNode and toNode 5. Validate: Parse the JSON to confirm it is valid. Verify all fromNode/toNode values exist in the nodes array 2. Add a Node to an Existing Canvas 1. Read and parse the existing .canvas file 2. Generate a unique ID that does not collide with existing node or edge IDs 3. Choose position (x, y) that avoids overlapping existing nodes (leave 50-100px spacing) 4. Append the new node object to the nodes array 5. Optionally add edges connecting the new node to existing nodes 6. Validate: Confirm all IDs are unique and all edge references resolve to existing nodes 3. Connect Two Nodes 1. Identify the source and target node IDs 2. Generate a unique edge ID 3. Set fromNode and toNode to the source and target IDs 4. Optionally set fromSide/toSide (top, right, bottom, left) for anchor points 5. Optionally set label for descriptive text on the edge 6. Append the edge to the edges array 7. Validate: Confirm both fromNode and toNode reference existing node IDs 4. Edit an Existing Canvas 1. Read and parse the .canvas file as JSON 2. Locate the target node or edge by id 3. Modify the desired attributes (text, position, color, etc.) 4. Write the updated JSON back to the file 5. Validate: Re-check all ID uniqueness and edge reference integrity after editing Nodes Nodes are objects placed on the canvas. Array order determines z-index: first node = bottom layer, last node = top layer. …

How to use it

Reference it in AdaL, Claude Code, Cursor or any coding agent — nothing to install:

@skills aiskillstore/json-canvas

View the source on GitHub

Browse the @skills marketplace