Agent skill · creative production · aiskillstore

higgsfield-game-generation

Build and iterate playable browser games, or create game-specific sprites, textures, animated 3D assets, music, SFX, and voice with Higgsfield CLI. Use when: "make a game", "build a browser game", "create game assets", "make a spritesheet", "generate a tileable texture", "animate a 3D game character", or "deploy/publish my game". Supports solo, local multiplayer, and online multiplayer games. NOT for: ordinary image/video generation, game trailers, native mobile/desktop builds, or editing a game without its source files.

Why this skill is useful

Adds a complete game generation workflow with executable scripts for asset creation and deployment that are not publicly documented.

What it needs

Requires higgsfield installed locally. Requires higgsfield account access. About 4k tokens when loaded. Last updated 2026-08-07. 405 stars on the source repository.

What this skill does

Higgsfield Game Generation Create a coherent, playable web game and deliver the URL, or produce only the requested game assets. Higgsfield CLI owns generation, 3D action discovery, deployment, and optional marketplace publication. Bootstrap Before work begins: 1. If higgsfield is unavailable, install it: 2. If higgsfield account status reports an expired or missing session, ask the user to run higgsfield auth login, then continue after confirmation. 3. For a full game, confirm higgsfield game deploy --help works before generating assets. This is the delivery capability check. 4. Locate this installed skill directory and set it explicitly: Never recreate bundled scripts from memory. Route the request Full playable game — follow the full workflow below. Assets only — read references/stylization.md, then the matching asset reference. Do not deploy a game. Design only — read references/game-design-system.md; return the requested design artifact and asset manifest. Existing game iteration — inspect the supplied source, preserve its architecture and unchanged assets, amend the manifest, rebuild, verify, and redeploy with its existing game ID. Trailer or promotional video — use higgsfield-generate, not this skill. Native mobile/desktop/console runtime — explain that this skill ships browser games; offer a web build unless the user supplied another toolchain. Full game workflow 1. Plan Read references/game-design-system.md first and in full. Resolve the game profile, delivery context, core loop, win/lose/restart behavior, performance budgets, input methods, and language handling. Create design/assets.csv with one row per visual or audio asset: Read references/multiplayer.md whenever Players is not solo. Local same-screen multiplayer remains client-side; online multiplayer requires the platform server module. Read references/stylization.md before producing any visual, including procedural canvas art. …

How to use it

Reference it in AdaL, Claude Code, Cursor or any coding agent — nothing to install:

@skills aiskillstore/higgsfield-game-generation

View the source on GitHub

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