Agent skill · design visual · aiskillstore

critique

Evaluate design effectiveness from a UX perspective. Assesses visual hierarchy, information architecture, emotional resonance, and overall design quality with actionable feedback.

Why this skill is useful

Provides actionable feedback on design effectiveness that the AI wouldn't reliably generate on its own, particularly in identifying AI-generated design traits and emotional resonance.

What it needs

About 3k tokens when loaded. Last updated 2026-08-07. 405 stars on the source repository.

What this skill does

Conduct a holistic design critique, evaluating whether the interface actually works—not just technically, but as a designed experience. Think like a design director giving feedback. First: Use the frontend-design skill for design principles and anti-patterns. Design Critique Evaluate the interface across these dimensions: 1. AI Slop Detection (CRITICAL) This is the most important check. Does this look like every other AI-generated interface from 2024-2025? Review the design against ALL the DON'T guidelines in the frontend-design skill—they are the fingerprints of AI-generated work. Check for the AI color palette, gradient text, dark mode with glowing accents, glassmorphism, hero metric layouts, identical card grids, generic fonts, and all other tells. The test: If you showed this to someone and said "AI made this," would they believe you immediately? If yes, that's the problem. 2. Visual Hierarchy Does the eye flow to the most important element first? Is there a clear primary action? Can you spot it in 2 seconds? Do size, color, and position communicate importance correctly? Is there visual competition between elements that should have different weights? 3. Information Architecture Is the structure intuitive? Would a new user understand the organization? Is related content grouped logically? Are there too many choices at once? (cognitive overload) Is the navigation clear and predictable? 4. Emotional Resonance What emotion does this interface evoke? Is that intentional? Does it match the brand personality? Does it feel trustworthy, approachable, premium, playful—whatever it should feel? Would the target user feel "this is for me"? 5. Discoverability & Affordance Are interactive elements obviously interactive? Would a user know what to do without instructions? Are hover/focus states providing useful feedback? Are there hidden features that should be more visible? 6. …

How to use it

Reference it in AdaL, Claude Code, Cursor or any coding agent — nothing to install:

@skills aiskillstore/critique

View the source on GitHub

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