Agent skill · design visual · aiskillstore
animation-shader
READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.
Why this skill is useful
Provides detailed domain knowledge on animation-style shaders, including presets and feature mappings that the AI wouldn't reliably generate on its own.
What it needs
About 7k tokens when loaded. Last updated 2026-08-07. 405 stars on the source repository.
What this skill does
Animation Shader Skill Domain knowledge reference for animation-style shaders (Toon Shaders). Contains preset styles, feature lists, and reference mappings for popular shader libraries. [!NOTE] This skill contains domain knowledge only, not a workflow. Pair it with a workflow skill (e.g., OpenSpec, SpecKit) or an agent's plan mode for structured design flow. Usage Modes With Workflow Skill (Recommended) When used with a workflow skill (e.g., OpenSpec, SpecKit) or in the plan mode of an agent, this skill serves as a domain knowledge plugin: During requirements/spec phases: Use the Presents section to identify the target style and map user requests to concrete feature sets During design/planning phases: Use the Feature List to look up all relevant references/ documents for each feature Key rule: For each identified feature, read ALL reference files listed — do not select just one Standalone A lightweight workflow-standalone.md is also available as a self-contained design pipeline if needed. Knowledge Mode (Query) When user requests to query knowledge for animation shaders, this skill provides preset styles and feature-to-reference mappings based on the task. Presents Use these presets when the user is unsure about specific features or wants a quick starting point for a specific style. 1. Basic Anime Description: The standard, clean anime look. Efficient, readable, and widely used. Features: Base Color / Main Texture, 3-Tone Shading (Double Shade), Outline (Inverted Hull). Use Case: General avatars, NPCs, standard anime characters, performance-critical scenes. 2. Advanced Illustration Description: A high-quality, detailed look with rich lighting, material definition, and depth. Features: Base Color / Main Texture, Layered Textures, 3-Tone Shading (Double Shade), Alpha Mask,Outline (Inverted Hull), Rim Light, MatCap (Material Capture), Specular / HighColor, Shadow Ramp. Use Case: Main characters, close-ups, high-fidelity VRChat avatars, cinematic cutscenes. 3. …
How to use it
Reference it in AdaL, Claude Code, Cursor or any coding agent — nothing to install:
@skills aiskillstore/animation-shader