Agent skill · NVIDIA

vss-deploy-detection-tracking-3d

Deploy and operate the RTVI-CV-3D microservice as MV3DT (`MODE=mv3dt`): per-camera DeepStream perception plus BEV Fusion over calibrated cameras. Supports the bundled sample dataset, custom video files, and RTSP streams, and chains to `vss-generate-video-calibration` when calibration is missing. Use `vss-deploy-profile` for the full warehouse blueprint and `vss-deploy-detection-tracking-2d` for single-camera 2D detection.

What it needs

About 9k tokens when loaded.

What this skill does

Purpose Deploy and operate the RTVI-CV-3D microservice as MV3DT (MODE=mv3dt) — per-camera DeepStream perception plus BEV Fusion over multiple calibrated cameras — on the bundled sample dataset, custom videos, or live RTSP, without the full warehouse agent / LLM / VLM stack. Instructions Work top-to-bottom: answer the routing questions (Q0–Q3) under Routing, then follow the reference for the chosen path. Detailed step-by-step procedures live in references/ (deploy, calibration chain, camera configuration, verification, teardown, troubleshooting). Examples Enable multi-camera tracking on the sample dataset. Deploy RTVI-CV-3D on my videos here: <path/to/videos>. Run MV3DT on RTSP streams after calibration. VSS Deploy Detection & Tracking — 3D (RTVI-CV-3D / MV3DT) Bring up the RTVI-CV-3D microservice as the MV3DT stack (MODE=mv3dt) from the warehouse blueprint: per-camera DeepStream perception (vss-rtvi-cv-mv3dt) + BEV Fusion (vss-rtvi-cv-bev-fusion) + mosquitto MQTT bus + broker + VST sensor stack — without the agent / LLM / VLM stack that comes with the full warehouse blueprint. The actual compose machinery lives in deploy/docker/industry-profiles/warehouse-operations/warehouse-mv3dt-app/. This skill drives the env overrides, calibration chain, and verification. Routing Ask the user at most four questions, then dispatch. Q0 — Profile size (overlays or not) Default to extended unless the user explicitly asks for minimal. Extended deploys ELK + vss-video-analytics-api-mv3dt + vss-kibana-init-mv3dt + vss-import-calibration-output-mv3dt on top of MV3DT core — these are what the VST video wall needs to render bounding-box overlays. Without them, the video wall works but shows raw streams without overlays. User answer MINIMALPROFILE What you get When to choose --- --- --- --- extended (default) "" MV3DT core + ELK + analytics API + Kibana. Overlays work in VST video wall. Recommended for a complete e2e experience. …

How to use it

Reference it in AdaL, Claude Code, Cursor or any coding agent — nothing to install:

@skills NVIDIA/vss-deploy-detection-tracking-3d

View the source on GitHub

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