Agent skill · NVIDIA

omniverse-realtime-viewer

Use as the top-level router for Omniverse Realtime Viewer USD app requests and focused viewer reference documents.

What it needs

About 4k tokens when loaded.

What this skill does

<!-- SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. --> <!-- SPDX-License-Identifier: Apache-2.0 --> Omniverse Realtime Viewer This is the top-level entry point for the Omniverse Realtime Viewer skill package. It is self-contained: all required routing, conventions, and validation guidance live in the selected references. Use the focused reference documents as implementation recipes. This file chooses the right recipes and preserves the architectural rules that must hold across all generated viewer apps. Instructions Start by classifying the requested viewer, then read only the references needed for that delivery path and feature set. Implement the render path first, layer interaction and UI behavior on top of it, and finish by capturing validation evidence from references/validation.md. Read Order 1. Read references/routing.md to choose the delivery path and focused references. 2. Read references/conventions.md before implementing camera, input, selection, viewport, streaming protocol, scene loading, or environment behavior. 3. For broad viewer requests, read references/usd-viewer-app/README.md. 4. If the delivery path is unclear, read references/streaming-vs-local/README.md. 5. If the prompt includes layout, panels, controls, inspectors, status, or UX, read references/viewer-ux-workflow/README.md and then the focused viewer UI references. This applies to React/WebRTC, Tauri, Electron, ovui, ovwidgets, and Dear ImGui apps; "frontend" means user-facing UI, not only browser UI. 6. For viewport interaction, read references/viewer-input-routing/README.md before references/camera-controls/README.md, references/native-picking-selection/README.md, or references/object-selection/README.md. 7. For new viewer apps or ovrtx work, read the ovstage references before renderer, scene loading, stage management, camera, selection, or transform write references. 8. …

How to use it

Reference it in AdaL, Claude Code, Cursor or any coding agent — nothing to install:

@skills NVIDIA/omniverse-realtime-viewer

View the source on GitHub

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